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| Got grey matter?!? |
| Dallas, Texas |
| Joined: Nov.24.03 |
| Supports The Forge |
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Club of Thirst (Medium; Simple)
One hit with this and those dry desert winds will bother you no more.
This weapon was used by the barbarian tribes of the deserts around XXXXXX. It helped many a young barbarian warrior survive in the long periods on raids.
Once hit with this weapon you take the normal damage. On a critical attack this weapon deals one point of constitution damage and relieves the caster of the need for water for 2 days. If the caster has already used this ability in the last two days they may store this ability in the weapon as a stored power and use it any other time as a standard action. Stored points remain indefinately and ever if it transfers ownership, although the Club of Thirst can only hold 5 charges at any one time.
Thirst can be a standard weapon ability that will add a +2 adjustment to the weapon.
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| Weapon |
Cost |
Damage |
Critical |
Range |
Weight |
Type |
| Club of Thirst |
4308 gp |
d6+1 |
19-20/x2 |
N/A |
8 lbs |
Bludgeoning |
Caster Level: 11 th; Prerequisites: Craft Magical Weapon, Create Water, Poison; Magic Aura: Transmutation;
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