|Shit happens...when you party naked.
On a world where they were created to serve, they will now forge their own path.
Created to be used to build and work for humans. They are a mix of technology and magic. Fused together with metal plates and bonding magic. Never did anyone think that they would learn and grow. After several years of service they became weary. They rebelled against their owners and killed many. A small war broke out and many lives were taken. This was known as the War of the Machines. The humans gave up and allowed their creations to go. A treaty was signed and they gave their word. What they didn't realize is that some of their creations had already gone. The mechanids learned to use the bonding magic within them to transform their bodies. They could shapeshift into any humanoid looking creature of their size or smaller. They have learned to adapt themselves into any society.
Personality: Mechanids have no real reason to be here. They were created to work, but soon became sick of this. They turned on their masters, so you could say they have a temper if they are threatened. They are hardly in their real form anymore, so they are normally trusted and nice to those they know.
Physical Description: Mechanids in natural form look like robots from a distance. When inspected at a closer range, one may see an unnatural glow coming form the plate lines on their bodies.
Relations: They have a vast mistrust of humans, but have no ideals or common stereotypes for any other races. They get along with almost anyone considering they can be just about anyone they want.
Alignment: Most mechanids are Chaotic Neutral. They have a very temperamental nature, but aren't genuinely evil.
Lands: They have no lands. They live where they make a life.
Religion: They have no set religion. They worship whoever they feel comfortable with or feel most similar or attached to.
Language: Mechanids can speak Common, the language of their creators, and Machine, which is a mixture of beeps and whirs.
Names: Mechanids normally take on the name of a favored form. When a new mechanid is created they are told to choose a form and name themselves.
Adventures: Mechanids adventure for just about the only reason they can find. To find out what purpose they may serve.
Mechanid Racial Traits
Ability Adjustments: +4 Constitution, +2 Strength, and -2 Charisma. They are resilient and strong, but not very good at talking with people.
Darkvision: Mechanids have darkvision up to 60 feet. They can basically turn their eyes into lights.
Change Shape: Mechanids have learned how to control the magic flowing within themselves and can change shape at will to any shape of Medium or Small size. They revert to their natural form when killed.
Immunities: Immune to mind affecting spells and abilities, poison, sleep affects, paralysis, disease, nausea, and fatigue.
Cannot heal lethal damage naturally.
Do not need to sleep, eat, or breathe, but wizards need at least 8 hours of rest to recover any lost spell slots.
Base Speed: 30ft.
Metal Plating: The plating used to build a Mechanid provides a +2 armor bonus. This is not natural armor. It is in the place where armor or a robe would be worn. They can still wear a robe or a cloak.
Natural Weapon: Mechanids have a natural slam attack that does 1d4 damage.
Automatic Languages: Common and Machine. Bonus Languages: None.
Favoured Class: Fighter, Rogue, or Bounty Hunter
Level Adjustment: +1
I would like to attribute this race to Battlestar Galactica. Without it I would not have thought up the idea.