The Fist of Marrow
Hit Points: 49
AC: 16 (+4 Dex, +1 Monk Bonus, +1 Wisdom)
Base Attack/Grapple: +5/+6
Attacks: Unarmed Strike +6/+3 (1d8+1, x2)(melee), or Fukimi Bari +9 (1, x2)(ranged)
Full Attack: Unarmed Strike +6/+3 (1d8+1, x2)(melee), or 3 Fukimi Bari +9 (1, x2)(ranged), or Flurry of Blows +4/+4/+1 (1d8+1, x2)(melee), or Stunning Fist +6 (1d8+1 plus stun, x2)(melee)
- Fort Save: +4
- Ref Save: +9
- Will Save: +6
- Strength: 13 (+1)
- Dexterity: 19 (+4)
- Constitution: 10 (0)
- Intelligence: 18 (+4)
- Wisdom: 12 (+1)
- Charisma: 13 (+1)
Balance +9, Climb +10, Diplomacy +6, Escape Artist +12, Handle Animal +6, Hide +9, Jump +10, Knowledge (arcana) +9, Listen +8, Move Silently +9, Ride (flight) +7, Search +6, Tumble +10
Evasion, Stunning Attack, Deflect Arrows, Fast Movement, Still Mind, Slow Fall, Purity of Body, Dodge, Exotic Weapon Proficiency (fukimi bari), Mobility, Wholeness of Body, Leap of the Clouds
Common, Elven (moderate fluency), Al'zhendo (Calamshite)
+2 Dex, -2 Con, Immunity to Sleep, +2 racial saving bonus versus Enchantments, Low-light Vision, +2 racial bonus to Listen, Search, and Spot checks, automatic +2 to Search checks versus hidden portals
Weapon and Armor Proficiency, Unarmed Strike, Stunning Attack, Evasion, Deflect Arrows, Fast Movement, Still Mind, Slow Fall, Purity of Body, Improved Trip, and Wholeness of Body
Red linen robe, 20ft. rope (hemp), 50ft. rope (silk), loin cloth, leather hand wraps, foot wraps, backpack with 5 rice cakes, 3 water skins, 5 torches, 1 candle, 7 days' rations, winter garb, 13 small jade tiles (campaign specific, party item), machete, prybar, belt with small pouch, fukimi bari (50), light pouch, manacles (mw), scarab and spider broach (+5 to Climb checks), red cloak, necklace/pasha's key, 5 lbs. of dried horse jerkey, exotic saddle
Immature griffin, hand-raised by Paut'z from hatchling. He is named Archon.
Weight: 125 lbs.
Paut'z ("Pots") is a survivor but his many close calls are apparent. His thin face is scarred and lined with healed splits from previous encounters with fists, maces, poles, and the ground. His hair is thin and missing in places were once he tore his head from the maw of a lion. His blue eyes wander over the face and posture of others as he speaks, refusing to meet their gaze.
Once when Paut'z was on an island far from home he had a local fisherman scribe a tatoo onto his chest and arms. His left arm and shoulder is covered in a heavy black line in the image of a roaring lion. On his right, a crying bird of prey.
He wears simple clothing. A red cloak of linen drapes his shoulders, a loin cloth serves modesty. Each of his hands is bound in tanned leather to hide the brand and shackle calluses that mark him as an escaped slave.
Paut'z was born in a distant city, north of his childhood home of Calimport. His mother and he were captured and sold into slavery. His earliest memory is of this event. All he can call to mind clearly when he thinks on it is a wooden plackard baring the image of an exaggerated elven figure bound and hanging on a staff from a rope. The sense of a rocking barge and the stench of livestock and drunken humans fills his mind and he can recall no more.
He grew up in the Shackleward of Calimport. He and his mother worked for the Gladiator Arena. His mother, a gifted healer, tended to the injured and comforted the dying. Paut'z grew up too slowly for his owner and so was pressed into service as a side-show clown at a very young age (for an elf). As he matured, however, he was purchased by an established fighter who worked for the arena but was free. This strange human taught him his fighting style and trained him in how to think with clarity.
His master lost a major fight and with it was stripped of his strength. Demand for his master's talents in the arena faded. Then one day the man disappeared and never returned. The arena manager assumed ownership of Paut'z on no authority but that no one challenged him.
Years passed quickly for Paut'z. He would have outlived several masters in a lifetime of bondage had it not been for one occurence that shook him to his soul. It happened when a grand tournament was staged. This event was not unlike the many staged combats of which Paut'z had been a part. There was one difference though. For the first time in all his experience, he saw his own mother brought out onto the sands.
A large prop had been installed in the middle of the arena. It was a giant pyramid painted to look like ancient stone. He was in costume, acting out the part of a bare-chested fighter. The queue for combat ended and the next act began. All the members of the cast began climbing the pyramid. His mother was dressed strangely. She wore a wig of black hair and was disguised under a thick cake of face paint. Paut'z hadn't even noticed her until happening by her as they climbed. She whispered she was filling in for an injured actor. Out of character, she squeezed his arm.
The floor hands carried out the blued 'water' fabric that made the pyramid seem like an island. Wicker sharks carrying picks swam through the seams in the fabric. Up ahead, Paut'z caught a sudden movement out of the corner of his eye. His mother was being groped from behind by Gastrin the Terrible. The color went from Paut'z face. Gastrin was supposed to be thrown off the pyramid and then the fight sequence began with the throw away slaves dressed as sharks down below. His mother tried to act her part but something wasn't right. Paut'z scanned the audience for the arena manager.
Under the green shade of a delux arena booth marked with the owner's sigil of a gold fleur-de-lis, he spotted his owner. He was chatting up a fat man in stretched silks. A wicked grin spread over the face of the fat man. He pointed a fat jeweled finger at his mother on the top of the pyramid. A bag was tossed to the arena manager. Then Paut'z's owner looked to Gastrin, who was also watching the booth from his vantage. Paut'z saw the thumb gesture and jumped from his point. He raced toward his mother but the large man's sword was too fast. Paut'z watched in horror as his mother's head toppled down past him into sand and dancing blue shade.
Paut'z fled that night. In agony, he hid in the streets of Calimport. He was sure his owner would send the guard out to recover him. But with no bill of purchase, the arena held no claim over Paut'z. Paut'z jumped the first ship he could find and made his way north. He looked for his home but could not find it. He is still looking.
There is more to the flight of Paut'z and his "enlightenment" by Marrow but no room here to share it.
*Marrow is actually not a deity, but a demon of vengence that has Paut'z by the ear. Paut'z reveres the voice as divine in nature. It is a cult of one, as it were.