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Twinkling and Frolicking. Now if I see sparkling in there somewhere, I'm gonna hurl...
Alrighty. Got a darned good one here. Its called Faeries. By Bastion press. Done by Byron Wishstadt. Good ole fashioned european name there he's got. Black Forest region of Germany I think lol...
Wow. What can I say. Wow. The colors and artwork inside are freakin top notch. I love the borders on the side.
7 Player races, including stats to make monster races into PC races. So chalk in another 6. The best is the Common Fairy, which the Character Level modifier is essentially determine by building the fairy's stats! You could add wings, antennea and all the game functions they do. Its like a build your own fey kit... I love this. This rocks mucho @$$...
For Prestige Classes you got a good smattering. Faemancers that work with fae almost like companions. Faerie Hunters that guess what, destroy all fey life. Faeriers are subject matter experts of all things fey. Fey walkers are a Fairy version of shadowdancers. Fey Guardians defend the fey, and they most likely have to defend a lot of Fey Pranksters. Knights of the Fey are the ancient warriors, and they work with Mages of the Circle. The fey wizards. I assume that in revenge for the Faerie Hunters they have come up with Mortal Slayers. Of note they introduce the concept of Prestige Races. Almost feats, almost templates. For example they have Focus of the Beast. One thing in it is Feral Creature. It costs 3500xp and have to have minimum level 4. The creature grows a thick coat of fur, which gains natural armor +2 and Damage Resistance of 5. There are sevn Focuses: Beast, Changeling, Fey, Green, Hordes, Seersighted, and Shapeshifter. Each one has four powers within its class that can be bought. Some can be combined, but most can't. Then you also got Aspects Of Nature. Aspects are like Prestige Races but they do low powered things in exchange for low powered problems. For example in the Aspect of the Darkness you got the Shadows, which gives +1AC 3X per day, and -1 to attack rolls 3X per day. 16 Aspects with 5 things inside of them. Mucho stuff for Fey Customizations. Of course this is good because think of the shear amount of different fae legends there really our in our fables... Thus ends Chapter One... Jeez...
Chapter 2 is the Lore of the Fey.
It starts with Movement. You got to learn a whole new way of thinking when a Fey begins to move around lol. It deals with Movement, sleep, Time, Work, Food and Drink, Social Interactions, Belongings, Principles, Lures and Banes of the Fey, Laws of the Fey, Etiquette and Rules of Engagement... So on and so on. All damned good things for making a fey something other than the splat of the week. And, it deals with Leadership of the Fey. Also, it deals with the lands of the Fey.
Chapter 3 is the World of Faerie. You got the mortal lands of the Prime Material Plane. You have FaerieLand which has two areas. Twighlightland, and the Between. There are a multitude of regions, and one big two page colorful map of the world. Rules for running it as its plane, as a plane to take the place of the Astral, (good rules for the High Plane of Dreaming, i will tell em soon), and rules for alternate time flow in the realms. They also have something called Doorways which essentially are teleporters. Fey Roads begin and end at Doorways, Doorways also open to Side Roads (which pierce the Prime Material Plane), and Doorways can merely connect to points in a single realm. Travel in the Fey realm seems to be an adventure in itself... Page 59 to 86 comes complete with regions and major NPCs to play with. Very good rules. Lovely artwork. You see everything from a Simon Green novel here! Father Time, the Green Man, and even Puck.
Chapter four is about magic. True names, Magic Sand, and many many new spells. From page 89 to 105 is nothing but spells. From there on, magic items lol. Resizing as a thing for magic abilities for weapons, and dampening-deflecting-girding-ironwarded-moonbeam-and plant for armor. Tons o stuff. They also have Charms. You can have up to 8 charms worn on a necklace or bracelet. They can do some powerful stuff.
Next up be creatures. Fey dragons, Fey Steeds, Doorway Guardians, jabberwocks, Fauns, and Korreds. Nice artwork here also. The templates are good also. Fey-Born are for mortals born in Fairy land. Half-Fey for creatures. High Fey for the epitome fairy creature. Shadow Born for the darker versions of creatures.
128 pages of fairy excellent madness!!!
I would heartily recommend this book for any people that want to venture in Fairyland. As for me I originally bought it for my wife since she wants to play a fairy rogue lol. Now she can't pry it from me.
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